UO Invictus
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Changes

Post has published by rubix

Changes to UO: Invictus

- Pet nerfs on an individual basis

-Enabled young status

-Faction heat of combat changes: if two people are in combat and both are in factions, a precast recall will not work and you can no longer use a gate.  All other combat rules outside of this area are the same.

-Focus skill added

-Parrying skill changes (explosion potion damage reduction)

-Skill gain reduced (lower than hybrid, still higher than OSI levels)

-Fixed raised garden bed IDOC bug

-Fixed override hue bug in events

-Gutted GM/Counselor commands.  They are here to support and not to have any type of personal gain.

-Added discord channel to dump staff commands to.  We will not have a GM selling things out of the backdoor like other current private servers have.

-Fully automated donations.  Use [claimitem or [claimdonation

-Added 24x24 and 30x30 custom plots.

-New BOD system and hues (including the BOD voucher system)

-Changed MOTM hues/items

-Factions: Valorite bless removed

-Factions: Taxes capped at 150%

-Boats will now pick up corpses and carry them instead of being stuck

-Monster contract converted to gold.  Will also now allow players with 30 tactics or taming to get a low level contract.  It will continue to scale with the skill up to 110.

-Pet skill gems overhauled

-Skeletal Wyrm now named Revenant Wyrm.

-Skeletal Steed now named Revenant Steed.

-Main files ripped from old launcher/lobby and pushed into a stand alone version.
-Partial house builder implemented.(Use at your own risk)
-Icon in the taskbar should now blink when you receive a guild message while alt tabbed.
-Server gumps should show correct values such as crafting menus and try to change ore/leather type.
-Access violation for shared UO data files fixed.
-Books are now able to be opened and read.
-Option to resize screen in game added in display settings.

-Hotkey to UseObjectByID added.
-Imageart and tiledimageart now show correct hues.
-Config/Macros files and folder moved into the same directory as the launcher.
-Memory issues corrected.
-Restock agent should fully work. Bandages have also been added.
-Scavenger now works while standing still instead of only while running.
-Hitting the Alt and F10 key will no longer make the client go out of focus.
-Range check bug fixed. Throwing explosion potions or targeting players with a spell diagonally was being shorted by 3 tiles.
-Criminal Timer added.
-Clear hands before potion toggle. This will be on by default.
-Hotkey to get information of a target(Hue,itemID..etc).
-Layering in game has been fixed. You should no longer see and helms or hair poking out the top of shrouds and some clipping issues fixed with robes as well.
-Protect bandages toggle. This will be on by default.
-Player status fixed and filled out.
-Map can now be expanded bigger.
-Green paperdoll box removed and items no longer have an issue being equipped.
-Party manifest scroll added to paperdoll and gump built.
-New mounts added to table.
-Support for newer itemIDs.
-Updated to SharpDX 4.0.
-Option to disable party announcements.
-Built in togglable tree hack.
-Music shouldn't cause you to crash anymore.
-Work has been done to allow more gumps to be correctly displayed. Jarvis gump is 100% compatible. Titles gump is 100% compatible. Achievements is closer to 80%
-Packets for displaying context menus has been re wrote. Previously it was using the old version since we updated our core RunUO it became broken. This change allows you to now correctly see the menu on event league barrels to view your balance and will allow you to see the new entries for opening the achievements and titles on your player when you shift click on yourself.
-should now be able to see all the monsters in the game. Now before you get too excited here this is a massive band-aid. We compiled a master list which Veritas will look at to see if there is a mobile that it can not understand it will then be displayed as one it can. Although you can not see what it would had originally looked like you can now at least to die to a monster you can see. There is still an issue with the corpses.
-Rewrote the hotkey UseObjectByID. There should no longer be any issues with using an item this way.
-Fixed a crash related to someone around you dragging items.
-Fixed an issue with not being able to use the most recent sound files.
-Fixed an issue with not allowing custom client modifications. You should now be able to change out your tree hacks with no issue.
-Saving the best for last here. When going to an area that is not in the same facet and then returning to your home. It will now be properly drawn again. The days of your house disappearing are over!
-Also added the buttons to the status gump in order to set the locks on stats.


PVP implementation

-Sigil announcement to all factioners online.

-Sigils will be held for 96 hours now before purification.

-Faction leave is reduced from 3 days to 1 day.

-Sigil corruption time has been changed from 2 days to 4 hours.

-War horse level requirement removed. War beetles still require to level 2.

-Faction guard changes re-balance and new clothes colors

-Added mounts to necromancer and wizard.

-Each individual person can only be bolaed every 20 seconds.

-Message letting you know time between bolas per target.

-Explosion potion damage reduced by 1 before the damage multipliers are applied.

-Bug with recalling during heat of battle is fixed.

-You can now join factions regardless of count (Not really a bug).


PVE implementation

-New MOTM creature type arachnoids.

-Paragon chest spawn same hue as MOTM.

-Paragon chests drop level 6 treasure maps.

-Treasure maps randing from levels 1-6 now have a chance to drop a rare item that is part of a set. Higher level chests have higher chances of dropping these items.

-Monster orders added, contracts reward gold.

-Balrons drop treasure maps level 4-6

-Removed lower end rewards from level 5-6 treasure maps, which can now drop a valorite charge or ancient smithy hammers.

-The addition of 2 charge barbed and 8 charge horned runic kits to the loot table of chests from treasure maps and SOS.

-In an effort to combat automated monster contract farming, the dealer is reduced to one mob which is in a non-combat zone. Therefore you cannot recall into this zone.

-Added monster contract books.

-Champ spawns now drop Mining/Carpentry/Taming/Lore/Veterinary/Musicmanship/Provocation/Discordance/Peacemaking power scrolls.

-New mini dungeon that contains a Rune beetle is located east of shame entrance. Rune beetle spawn timer is 1-1.5 hours. Rune beetle requires 110 taming.

-New MOTM rotation with new hues.

-Monster contracts should now allow all party members to collect a corpse regardless of who killed it last.

-Rift system is now in place, Rift bosses chance to drop weapons has been slightly increased. Rifts spawn every 4-8 hours.

-Mephistophelese drain radius has been reduced and correctly targets all targets in range.

-Paragon chests and artifact weapons now drop inside of a rift bosses corpse.

-Added pet leveling and pet gems

-Battle steed spawn is 12-24 hours.

-There is no cow level in the rift and it has not been changed 😉

-Greater elemental's have been added to their respective slayer group.

-Monster Contracts will now re show their gump after adding a corpse.

-Treasure Goblins will now drop a random seed either peculiar/bonsai.

-Added pet leveling system.

-Added pet skill gems.

-Added an animation effect and sound when your pet levels.

-Changed it to where the Pet Pigments can be used on any pet.

-If a mount get paralyzed hopping on it will no longer remove the paralyze. You must either wait the paralyze timer out or it must have damage done to it in order for it to be free again.

-When you shrink a battle steed / view it in the animal lore gump it should now show the correct picture/item.

-Added Jarvis dungeon under Blackthorn's castle, this will be the source of items required to craft the Jarvis ultimate storage system.

-Any set that contains a shield will now provide a random percent chance to block a melee attack or harmful incoming spell based on your parry skill. The higher your parry, the better odds of you blocking a blow and the more damage it will decrease. Melee damage can effectively be blocked all the way down to 1 with this change, while spells that are blocked can only be decreased by up to 50% based on your Parry.

-Can no longer use Telekinesis on treasure chest level 4 or higher.

-Remove trap can now un trap levels 4+ with 90+ in the skill. You will still fail sometimes.

-For treasure maps, players MUST kill all monsters that initially spawn in order to open the chest.

-Fixed two bugs with treasure maps. One where only two items would spawn. One where you could gate out while mining.


Crafting

-Bulk order books can be opened 12 tiles away.

-Carpenters now sell boards.

-Boards/leather/ingots have had their prices increased to 10 gp.

-Faction ore and lumber vendors have had their prices adjusted.

-There are now two new items to craft with carpentry. Hitching post (east/south).

-Waiters/Tavern Keeper/Bar Keeper should now sell a whole bunch of more food types. Including the types required for distilling.

-When using a potion on a beehive if it is a stack of potions it will now correctly only use 1 potion.

-Special Book Dye tub added, can dye BOD books and monster contract books.

-Can craft spell books with a scribe again.

-Fixed a bug causing Miners Apron to give you bones upon cutting the apron.

-Bulk Order Books item count has been drastically reduced.


Misc.

-Added [trappouch

-Character statue account age requirement removed.

-Kirin and unicorn buffed to be closer to mares.

-Mare/Kirin/Unicorn spawn timer reduced.

-After hiding, if hiding and stealth at 100, auto stealth.

-Kirin and Unicorn have same max hits as mares.

-Server war reagent stone comes with potions and band aids.

-Able to create guild alliances.

-Pet speed increase includes ww/dragon/mare/invictus mare.

-Forest ostards now have 38 new hues and comparable stats to a beetle.

-added 1153 to the forest ostard hue chance.

-Starting to roll out stealable semi-rares across the world.

-Sash/Sandals layering deed added to invictus coin vendor.

-Buffet table addon/formal dining table addon/cellar addon/arena addon.

-Cu sidhe now has pack instincts.

-Wells and cellars can be chopped to re-deed.

-Fire beetle spawn added.

-Can now lore pets shrunk down into a statue.

-Can always recall at 0 magery from runebook if using scrolls.

-Beekeeper and distilling added.

-[organizeme has now been added.

-Dead pets now run as if they were alive.

-Base bandage timer reduced by 1.4 seconds if used on self (before dex is calculated in).

-Green thorn timer cut in half.

-Charged trapped pouches added.

-House to house teleporters have been added.

-Pigments can be used with the new Chaos/Order shields.

-[Organizeme will now ignore bod books

-Fixed a bug related to a artifact weapon causing the server to crash.

-Fixed a bug with the animal lore gump.

-Fixed a bug related to ethereal pigments causing the server to crash.

-Mailboxes will now honor the security that they are set to.

-Added a new deed to increase the character slot count of an account.

-When you heal or deal damage to another player / monster you will now see how much you healed them for or how much damage you did to them. This is only visible to you and the player you did it to. Green text is a heal red text is damage.

-Added [combattext this gives you the ability to change the settings for combat text above players head.

-A brand new Achievements System and Titles System for you to keep track of and display your accomplishments to others.

-Account gold has been enabled. This will allow you to access your funds across all of the characters on your account, while freeing up space in your bank by removing all of the bank checks and gold piles. Now when you deposit gold or a bank check into your bank box, it will be directly deposited into your Account Gold.

-You can now cast Magic Trap on yourself and it will find a trappable container in your backpack and trap it.

-When a player has become frozen or paralyzed they will turn red for the duration.

-Took another look at weapon damage cap and noticed it may have been in the wrong order of operations. Where this is check has been moved and we should no longer be seeing hits for slightly over 60.

-Reactive armor now reflects 100 damage at 100 Inscribe this is up from 75.

-The gump that the server send when you invite players to a party has been removed. This was causing all kinds of issues including a crash. Should also help with not correctly being added to a party.

-Increased Co-Owners list amount to 50.

-Increased Friends/Ban list to 200.

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