Alchemy is the science of combining reagents into drinkable potions with magical effects. Reagents are ground with a mortar and pestle and filled into empty bottles or potion kegs. Potion kegs are vessels that hold large quantities (500) of potions minus the bottle, a player can use a potion keg and target an empty bottle to extract one potion.
This skill can be raised above a level of GM up to 120 with the use of power scrolls. Any points in alchemy above 100 will not affect the explosion potion damage bonus.
Player vs. Player
10.0 points in Alchemy adds 1 damage to explosion pots when thrown by an alchemist, up to a total of 10 extra points of damage for a GM Alchemist. Keep in mind that parrying offers protection from explosion potion damage.
Training alchemy is quite simple; simply stock up on bottles, a stack of reagents, and some mortar and pestles and grind out potions that you have a chance of success in creating.
To macro alchemy, one will need the aforementioned supplies in large quantities. It would be suggested to check your macro every so often to see if you have out gained a potion type, requiring you to setup your macro to grind a new potion type.
A simple macro would include:
- restock agent for empty bottles and the required reagents
- using a mortar and pestle by type (keep a large number of tools in your bag)
- selecting either your chosen potion or last potion
- relieve your pack of the created potion
|Potion Name||Min. Skill||Success at Gm Skill||Reagent||Effects|
|Refresh||0.0||100%||1 Black Pearl||Restores a portion of stamina|
|Total Refresh||25.0||100%||5 Black Pearl||Restores full stamina|
|Agility||15.0||100%||1 Blood Moss||Increase dexterity|
|Greater Agility||35.0||100%||3 Blood Moss||Increases dexterity|
|Nightsight||0.0||100%||1 Spider’s Silk||Daylight until the next UO day|
|Lesser Heal||0.0||100%||1 Ginseng||Heals a portion of hit points|
|Heal||15.0||100%||3 Ginseng||Heals a portion of hit points|
|Greater Heal||55.0||90%||7 Ginseng||Heals a portion of hit points|
|Strength||25.0||100%||2 Mandrake Root||Increases strength|
|Greater Strength||45.0||100%||5 Mandrake Root||Increases Strength|
|Lesser Poison||0.0||100%||1 Nightshade||Applied to weapons and food|
|Poison||15.0||100%||2 Nightshade||Applied to weapons and food|
|Greater Poison||55.0||90%||4 Nightshade||Applied to weapons, food and plants|
|Deadly Poison||90.0||20%||8 Nightshade||Applied to weapons and food|
|Lesser Cure||0.0||100%||1 Garlic||Cures lesser poison|
|Cure||25.0||100%||3 Garlic||Cures poison|
|Greater Cure||65.0||70%||6 Garlic||Cures greater and deadly poison|
|Lesser Explosion||5.0||100%||3 Sulfurous Ash||Causes a minor explosion|
|Explosion||35.0||100%||5 Sulfurous Ash||Thrown to cause an explosion|
|Greater Explosion||65.0||70%||10 Sulfurous Ash||Thrown to cause an explosion|